# Magic The Gathering - Archidekt There's lots of ways to organize decks, these are some of the categories I have found to be useful when making decks. I often go thru Scryfall, throw in every mechanic or card I can think of into a category, then whittle it down and shape from there. %% Not all my decks are organized this way, but most of my newer ones are: [Archidekt - itsjustpyro](https://archidekt.com/u/itsjustpyro) %% > [!INFO] Scryfall - Syntax Searches > The code at the start of a section is the scryfall tag/search that typically captures most things in that category. # Archidekt vs Moxfield vs Others I prefer archidekt! -# I also am someone who heavily uses Scryfall search syntax more than EDHREC when building my deck, which I think influences some things. For some specifics of what I like: - I find the card-type based grouping not useful for deckbuilding. I find making categories for Card Draw, Removal, Gameplan, etc - Which is doable on Moxfield, but I find less convenient. - Searching for cards already in the deck or not is nice - I change the groupings i'm looking at a deck with often - The shortcuts `S` for sideboard and `M` for maybeboard work really well for how my brain works with building decks - I generally throw everything i'm considering into a category then whittle down from there. - When adding cards via drag and drop from scryfall or another app, Archidekt prompts you for where you want it to go, which I really like. In either case I use scryfall in second tab and do my searching there, and drag and drop cards into the deckbuilder. # Categories ## Considering Like a maybe board, but lets me batch tag my cards in categories, and then easily see which cards don't fit into a category I care about. Then i can flip the whole category to not be included in the deck later. This works similarly to the Maybeboard, but the Maybeboard is annoying to me. ## Deck Strategy I make a category called this, and rename it to whatever the strategy is. This is typically the starting place, not ending place for cards. If a card is only tagged as this, it needs to be either a pet card i'm working around, or really niche. Otherwise it probably should be cut. ## Amplify These cards are ones that basically don't do anything on their own. They may be doublers, ability-granters, anthems, etc. I group them into one category to make it easier to tell if I have too many effects that are dead in the hand on their own. ## [Typal](https://scryfall.com/search?q=otag%3Atypal+or+otag%3Achangeling) `otag:typal or otag:changeling` So you **can** just use the creature types when building your typal decks. Though I like to add a category for the type, so it's easier to group the supporting effects together and evaluate if there's enough support for what you're doing. Especially good for a type such as golems which have a lot of things which may generate Golem tokens. # [Resilience](https://scryfall.com/search?q=otag%3Aprotects-creature) `otag:protects-creature` Cards that help me keep my gameplan together. Includes protection, recursion, and ways to bounce back from board wipes. The searches for these ones tend to be less concrete, but the tag is a good start. > [!TIP] Board Wipe Protection > Recently I've been leaning more towards with effects like: Champion, Reconfigure, or Bestow. Rather than Heroic Intervention, Teferi's Protection, etc. They're more budget, and I find them to be more effective in many cases since they're proactive, not reactive. ## [Interaction](https://scryfall.com/search?q=otag%3Aremoval+or+otag%3Acounter) `otag:removal or otag:counter` Things to keep opponents in check. A mix of removal, combat tricks, control, etc. This often has some level of overlap with [[#Resilience]] ## [Card Advantage](https://scryfall.com/search?q=otag%3Acard-advantage) `otag:card-advantage` Encompasses draw, impulse-draw, scrying, etc. Also in decks with graveyard interaction often can include mill. ## [Ramp](https://scryfall.com/search?q=otag%3Aramp) `otag:ramp` or `otag:tutor-land` Land-tutors, , treasures, etc! This one is straight forward. One thing to note is I tend to include unconventional forms of ramp in here, such as extra-turn spells, spells that copy lands, etc ## Lands Lands! That's it!